Monday Night Football on ESPN
Has continuous and discrete games
Has offense and defense
has field and grid
has a communication network and a channel
etc.
Sunday, June 16, 2019
Saturday, June 15, 2019
Neural, Chaotic, Stochastic, Quantum, Hyperdimensional/Spatiotemporal, Partial, Differential, Natural, Jargonistic, Domain-specific and Problem-oriented generators of standards, ontologies, semantics, grammar, semiotics, movies, and shapes.
Is there a theory of computer science generators? Is it called automated testing, automated programming or generative programming?
I can generate documents from grammars or schema with an existing generator, but how does one generate a generator? How does one create an ontology of generators? Is there a system for constructing generators? How does one generate graph/network data with a generator? Merely add several data points to a particular generation event? What if data points are related?
Note there apparently is a procedural generator for landscapes and planets. See No Man's Sky, the game. I now views this as 3 coherent to incoherent systems: language, physics and emotions. The question becomes, how to you predict changes in a system?
Is there a theory of computer science generators? Is it called automated testing, automated programming or generative programming?
I can generate documents from grammars or schema with an existing generator, but how does one generate a generator? How does one create an ontology of generators? Is there a system for constructing generators? How does one generate graph/network data with a generator? Merely add several data points to a particular generation event? What if data points are related?
Note there apparently is a procedural generator for landscapes and planets. See No Man's Sky, the game. I now views this as 3 coherent to incoherent systems: language, physics and emotions. The question becomes, how to you predict changes in a system?
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