Sunday, August 28, 2011

Why use document technology for building a 3D world?

This is comparable to using a script or book for something a camera and video recognition or a pair of eyes and a brain should do. Documents are something you put in paper, tablet or pad. We don't need to construct 3D worlds from scripts, we already have a 4D world. 3D worlds should be built with 3D technology. Is there really such a thing as "saving" a world? It just is, you don't need to save it.
Yes, I realize that some religions want to save the world, but they're nutballs (or archivists). I don't want to be saved, I want to LIVE!

5 comments:

yottzumm said...

It doesn't make sense to "Save" or "Save As..." a virtual world. It just is. You can save objects within the world, but not the world itself. A virtual world doesn't fit in a static filesystem. Saving a world is like saving a network.

Len Bullard said...

You either haven't done much programming or world building or you're trolling. Saving state is pretty common. How you do that say an XML file (easy and common) or a struct in a C program (run forever) or by whatever means is up to you. Being able to transport properties of objects from system to system is pretty common. See above.

So not quite getting at where you are going here but using so-called document technology to build a 3D world is really useful.

Malvok said...

In the end, it's all just 1's and 0's.

yottzumm said...

or quantum mechanics. I was thinking of quantum angles the other day. Not sure about that.

yottzumm said...

Saving a 3D world is a bit like saving the web. The web is interaction, not documents. Saving the web is just as practical as cryogenics.